DX11 vs. DX12: What's Going On?

Before we jump to the decision let's accept a quick look at how various electric current and previous-generation GPUs compare when using DX11 and DX12 on the Core i7-6700K clocked at 4.5GHz.

It'south the minimum frame rates that often take the biggest hitting and even Pascal GPUs paired with an overclocked i7 are much slower when using DX12 versus DX11, and there isn't much to be gained by opting for DX12 on AMD GPUs either.

After running our own benchmarks, Battlefield 1'due south performance is certainly interesting and nosotros're not shocked to meet a heap of controversy among users regarding the game's DX12 performance. Being surprised and fifty-fifty dislocated at times about the performance I was getting, I looked around the web for comparison and few tech sites appeared to be mentioning Battleground 1's inconsistent frame rates when running DX12.

TweakTown reports at least 15% gains for the Radeon graphics cards in a system powered by the Core i7-5960X. What's more, they constitute that the RX 480 crushed the GTX 1060 in both DX11 and DX12, which is something nosotros couldn't reproduce.

It wasn't until I stumbled upon Gamers Nexus' article that I found familiarly horrible frame time functioning when using DX12. I can confirm that we saw exactly the same issue as Gamers Nexus and for at present at least recommend AMD and Nvidia owners avoid using the newer API in this particular game.

On the vivid side, playing with DX11 produced solid performance using entry-level GPUs at 1080p. The RX 460 delivered at least 30fps at all times, while onetime friends such as the HD 7970 were able to maintain around 60fps.

Even when pushed to 1440p, the demand Battleground 1 put on our hardware was far from extreme, with the RX 480 and GTX 1060 holding their own at this resolution.

  • Check out Battlefield ane Reviews and Ratings
  • Buy Battlefield ane on Amazon

Overall, Battlefield 1 looks awesome, runs smooth outside of DX12 and offers enough of tweakable options on PC, though nearly players won't take to tinker too much given how well optimized the game already is.